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Knock Knock is a horror game where you must find love on a dating app while moving out of your apartment. However, things start to go amiss when a bad connection from a previous date refuses to leave you alone
You are a translucent slime the size of a small animal, and the planet under you is covered in things bigger than you are. Roll over the grass and swallow it. Then the flowers, then the fence, then the sheep that was ignoring you a minute ago. Every bite makes you heavier, and every kilogram of mass moves the edge of what you can eat a little further out. There is nothing to fail. No timers, no enemies, no currency to manage. A building too large to swallow simply pushes back and bends you around it, until it does not. The pleasure is watching the scale of the world turn over: the tree that filled your screen becomes a snack, the car becomes a crumb, the skyscraper becomes the next goal. Clear one planet and the galaxy map opens the next, each with its own look, its own skyline and its own ladder of things to devour. Hats, trails and skins are yours to collect along the way, purely so your slime looks the way you want while it eats a world. How to play: hold the left mouse button and drag where you want to roll, or use WASD and the arrows. On a phone, touch the screen and drag; the slime follows your finger. Everything else is automatic.
Blonde action hero Duke Nukem takes on murderous aliens and mutated Los Angeles police officers that have taken over Los Angeles.
Shooter · FPS · First-Person
🔚 Deus Ex Machina is a puzzle-platformer where you play as the "god in the machine", drawing and manipulating arrows to guide a robot through treacherous industrial levels. Guide the machine. Become the god. The game features a robot/player character that auto-walks through levels, and you must strategically place directional arrows (with limited resources) to navigate spikes, gaps, and obstacles. The title plays on the Latin phrase deus ex machina—literally "god from the machine"—referencing both the player's omniscient role in manipulating the game world and the industrial/robotic theme. ## How to Play - Left-click to draw an arrow - Left-click an arrow to rotate it - Some levels limit the number of arrows you can place - Right-click to erase a block - Some blocks are permanent - Avoid the spikes - Reach the orb to win - Press "R" to restart the level ## Credits - Victor H (Music Composer): https://vhsm3.itch.io/ - Mark (Programmer): https://github.com/remarkablemark - 16x16 Industrial Tileset: https://0x72.itch.io/16x16-industrial-tileset - Kenney Interface Sounds: https://kenney.nl/assets/interface-sounds - Menu SFX Pack: https://hitrison.itch.io/menu-sfx-pack - Typewriter Machine: https://pixabay.com/sound-effects/film-special-effects-typewriter-machine-64191/
Platformer · Puzzle · 2D
Neverball is a 3D ball-rolling game in the lineage of Marble Madness and Super Monkey Ball. You guide a ball through obstacle courses by tilting the ground beneath it using your mouse, keyboard, or joystick. The ball has real physics and real momentum, which means every slight tilt matters, every overcorrection sends you careening toward an edge, and every narrow bridge becomes a test of nerve. The floor moves. The ball reacts. You try not to fall into the void. Each level has a simple goal: collect enough coins to activate the exit pad, then reach it before time runs out. Yellow coins are worth 1, red coins 5, blue coins 10. Collect 100 total and you earn an extra life. The levels start gentle enough, teaching you how the tilt-and-roll relationship works. Then they introduce moving platforms. Then mazes. Then pushers that shove your ball sideways. Then narrow ramps over bottomless drops with moving obstacles and a 30-second timer. The difficulty curve goes from "pleasant Sunday puzzle" to "controller-gripping precision platformer" across 183 levels. Three highscore categories per level reward different playstyles: most coins collected, fastest time to unlock the goal, and fastest time to complete the level. Speedrunning and coin-optimization runs require completely different approaches to the same course, which gives every level at least two reasons to replay it.
You work nights at an afterlife telephone exchange. The living ring in wanting to speak to someone who died. They never say the name. They say "my late mother, the one I miss most at Christmas," and then they wait. Ten case files sit on your desk. Four of those ghosts are on the line tonight. One of them liked snowmen and family gatherings. Work out which caller wants which ghost, then get up out of your chair and carry the plug across the floor to their socket yourself. The lines can't cross on the floor. Anchor posts lift one over another. The wiring is old, and if you hold too many live lines at once the breaker goes and you're patching in the dark until you find the frequency again. Eight nights. Three strikes each. Nobody is in a hurry - the callers have all the time there is.
Snake, except your body is the key that opens the door. The runes on each floor stay lit only while you are lying on them. Cover four at once and the wyrmhole opens — which means the puzzle is not where to go, but what shape to be when you get there. Length is currency. Motes feed you longer, shed shrines cut you shorter, and most Sanctums need you to be both before you leave. Some rooms want a body long enough to bridge a gap. Others want one small enough to thread a gate. Fifty hand-built Sanctums, each teaching one idea before turning it against you: floors that fall away behind you, ground that burns where you have been, and things in the dark that have noticed you. Then the Endless Reach — a causeway that builds itself ahead of you and collapses behind, for as long as you can keep ahead of it. One steady tick. No slow motion, no mercy frames. You learn how long a cell takes and you time your turns against it, exactly as you always did.
Puzzle · Arcade · Singleplayer
Navigate labyrinthine industrial corridors and engage hostile threats in this classic first-person shooter featuring retro pixel art visuals and iconic HUD tracking your health, armor, and ammo.
Shooter · FPS · First-Person
About This Game CosmoPirates takes the card battling, deck building genre to the final frontier of cartoonish comedy in the endless, colorful space! Explore the galaxy, chose your battles, grow your forces and build your ultimate deck to take on the dreaded CosmoPirates overlord... and take their place! EXPLORE THE GALAXY! With each run, the game presents you with a new, procedurally-generated galaxy full of bounty, danger, oddball characters, and high adventure. You will explore it freely taking on the challenges and quests in the order you think is best. Be cautious or daring - your crew looks up to you for the winning strategy! BUILD YOUR DECK! Gadgets, weapons, gambits, and strategems - each card can change the tide of battle. Find them while exploring, buy them, win them in combat, and make sure you figure out the best combos and synergies. Will you lick a battery to gain extra power, or read comic books for extra action points? In CosmoPirates your destiny takes you on a quest to rise to power and put an end to the great pirate overlord's reign of terror. The overlord must die! Die! DIE! As soon as they do, you take their place, effectively ending your run. The next time you play, you'll be up against your previous character, with all the power they acquired in the previous run. HELP US MAKE COSMOPIRATES GREAT! This game was crafted by two passionate developers. We invite you to share your thoughts, ideas, and any issues you encounter. Your feedback is invaluable to us, and we are dedicated to making CosmoPirates the best it can possibly be!
Wytchwood is a crafting adventure game set in an expressive land of gothic fables and fairytales. As the mysterious old witch of the woods, you will explore a strange countryside, collect magical ingredients, brew sorcerous enchantments, and pass your twisted judgement upon a capricious cast of characters and creatures. After all, how will they ever learn if you don’t teach them the moral of the story? - Lovingly rendered storybook art style - Gather, collect, grow and craft bizarre ingredients: Toxic toadstools, eye of newt and bottled fear. - Research and concoct devious spells and sorceries. Turn the greedy into frogs! Trick the wicked with cunning curses! - Explore an allegorical world of tall tales, uncovering colourful personas and fantastical narratives. - Use your wit and guile to solve puzzles and best the strange monsters of the forest.
A tiny 3D platforming adventure. “Eleven coins can wake the unicorn who paints the sky. Help Arre climb and find them all.” Guide Arre through 11 isometric levels to collect every coin and awaken the unicorn!
A spotlight falls on a grand piano at center stage. Beyond the beam, there is only darkness, and the light lasts as long as you play. Hold the light, finish the encore!
3D · Simulation · Music
Evan's Remains is a mystery-thriller puzzle adventure about finding a missing boy: Evan. The game combines logic-based platform puzzles with narrative inspired by Japanese graphic adventure games. Gameplay: Every time the player solves from two to three puzzles, the story goes forward and new mechanics are introduced. The challenge of the puzzles lies in the player’s ability to figure out what do rather than solve challenges based on skill. As the difficulty curve increases, the puzzles become more complex by combining two or more previously introduced mechanics. Story: Evan, the genius boy, has been missing for years. One day, a letter signed by him is received, claiming he’s on an uninhabited island somewhere in the Pacific Ocean. Nobody knows why, but he asked specifically for a girl named “Dysis” to go and look for him. The player will take control of this girl, who we don’t know much about. As we follow Dysis’s adventure, questions will start to be answered little by little. All of the little puzzle pieces which seemed unrelated in the beginning will now begin to slowly fit together as the truth is slowly revealed.
Compete in a wide variety of athletic events in this classic game from the 1980s, including pole vault, gymnastics, 100 m dash, and skeet shooting. Originally released by Epyx. This Wavedash version is the Sega Master System release from Pixel Games UK.
Amiga Soccer is a classic retro soccer game. When not in ball possession, the active athlete can be switched by pressing a button and the opponent can be tackled. The strength of a kick depends on how long the fire button is pressed.
Gallop, leap, and fling yourself across the clouds in search of the seven lost shards of the Bifrost in this 3D platformer! CONTROLS Move: WASD (or equivalent locations on your keyboard layout) Jump: SPACE (press again in the air to create rainbows when unlocked) Move camera: Mouse The game should be playable-ish with a touchpad, as you don’t really need to control the camera and move at the same time (though it can help). Made for js13kGames 2026.
You are SPARK, a robot at the Robo Open: serve, rally and smash your way past the CPU in a best-of-games match. Time the swing for a clean hit, watch the landing ring, and keep it out of the net. Made with AI collaborators — a combination of Grok 4.6, Fable 5 / 5.1 and GPT 5.6 Sol Character models — Meshy Assets, rig and animation — Blender Engine — Unity 6, running in your browser via WebGL How to play - WASD move · SPACE serve and hit - Hold a direction while you hit to aim the shot - Forehand, backhand and smash are picked from where the ball is - Points, games and sets follow real tennis scoring
The classic brain-twisting grid-based puzzle game returns in this collection, including the original 1989 Atari Lynx version, three classic ports, and two brand new Sega Mega Drive and SNES ports. Help Chip impress Melinda the Mental Marvel by beating her 140+ tough challenges.
Abandon All Hope is a top-down 3D zombie survival shooter. Trapped in a cabin at the edge of a dark forest, you hold out against never ending waves of the undead.
Escape a void consuming the world as you run through 6 unique biomes, Run Woodchuck Run is a temple run inspired endless runner spin on my Woodchuck Chucking Simulator, with a cute voxel aesthetic, designed for both desktop/PC play as well as mobile. Made with three.js!
(Note*In active developmemt*) Neon Rancid is a urban 2D action beat-em up inspired by classic arcade games from the 90's and early 2000's. It takes place in the fictional city of Los Abasto, a Bolivian punk themed city under martial law, and a rival street gang named Rancid that distrupts the streets. You play as En as you move your way through the city clearing Rancid and uncover the truth behind the government of Los Abasto. Controls are in game but ill added a few things here. Double tap direction for a dash/dodge and a charge attack breaks through heavy enemies attacks. For local co-op player 2 presses enter. Movement controls are I J K L with P [ ] for attack jump and back attack respectively Both players Now Have Full Controller Support! If you like the soundtrack I have the OST for the whole demo https://unhingedgekkostudios.bandcamp.com/album/neon-rancid-demo-ost Please Note. Too keep an authentic Bolivian feel, in game does have a mix of English and Spanish.
Beat 'em up · 2D · Arcade
Build, dig, and blast across blocky battlefields in this voxel multiplayer FPS.
FPS · Voxel · Multiplayer