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Developer Vlog #11: Wavedash @ TwitchCon

Jason and Matt hit up Twitchcon 2016 to hang out with streamers, players, and developers. Wavedash is a part of the Twitch ecosystem and that includes players who might not attend tournaments, such as variety streamers, speedrunners, and those who primarily watch game play.

We did some private demos with everyone to gather community feedback as we remain community focused as we want to make a game for everybody. We’re getting really excited and we hope you are too!

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Developer Vlog #9: Ashani Update

We’re showing off a sneak peek of Ashani and of some of the updates we’ve done with her so far. In this video Jason calls Josh Singh to go over some of the visual design choices that were made for Ashani and how they’ve evolved. They also discuss overall art style decisions from conception to sculpting.

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Developer Vlog #8: First Eight Character Archetypes, Revealed

Characters in a fighting game can typically be categorized under different archetypes based on their playstyle. In the video, Jason reveals the first eight archetypes that will fill out the Wavedash roster, and details why we chose them as the first batch.

Stay tuned in the coming weeks to see more about each archetype, including a progress report on Ashani and our take on the iconic "space animal."

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Developer Vlog #7: Analog vs Digital Inputs, and what it means for Lightshielding

Many platform fighters have a "shielding" mechanic, which the player uses to guard against incoming attacks. Some of these shielding mechanics make use of analog inputs to give much finer control. Many modern gaming controllers, however, don't have analog inputs on the buttons used for shielding, and keyboards have no analog options at all. What does this mean for a modern platform fighter?

In this week's developer vlog, Jason shares how we're approaching shields to keep their complexity of play, but still make them compatible with modern controllers.

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A New Fighter Approaches

Wavedash Games is excited to announce that Adam "Strong Bad" Oliver is joining our team as a character designer!

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Adam is best known for his contributions to the most successful console mod of all time, and he’s joining the Wavedash team to help bring platform fighters to every street, stream and stadium. His talents as a competitor, experience as a tournament host, and engagement with the community make Adam uniquely qualified to build out a fun and competitive character roster.

At Wavedash, our mission is to support the entire community in everything it does. Adam helped redefine “developer support” for platform fighters, and we’re thrilled to have the opportunity to push that even further.

You can find Adam on Twitter at @Strong_Badam. Join us in welcoming him to Wavedash!

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What we learned from the first Wavedash AMA

Four months into development we have all the trappings of a platform fighter: normal attacks, specials, shields, grabs, ledges, wavedashing, and all the mechanics in between that make platform fighters the best eSport to watch. With several key design crossroads approaching, we were just missing one thing: the community's feedback.

Last Thursday we held the first-ever Wavedash AMA on /r/smashbros, and we were amazed and humbled by the response. Players shared hundreds of questions and ideas ranging from game mechanics to character design, while Jason and Matt pulled back the curtain on the game's roadmap.

The thread is packed with insight, both in our progress and what the community wants to see. We recommend reading the whole thing, but of course not everyone has time for perusing 900 replies. To help, we gathered the most popular questions below.

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Community Council, Pt. 3: The Creators

Creating is hard. Whether you’re a painter, a programmer or an eSports startup, going from zero to one requires hard work, strong vision and incredible tenacity.

This is true for any form of content: YouTube videos, stream casting, modding, and even game development. For the Community Council, we have players and builders already on our side; we knew we needed creators as well, guiding the game in its earliest stages.

To do that, we grabbed some of the most transformative figures in the Platform Fighter community.

Meet the Creators

Video Game Boot Camp (VGBC)

In order to become a spectator sport, you need spectators. Just ask Calvin “GimR” and Matthew “Aposl” Lofton, the brothers behind the #1 Platform Fighter channel: Video Game Boot Camp.

Originally conceived in 2009 as a YouTube series to help players improve, VGBC discovered there was a market for high quality gaming content. GimR and Aposl transformed VGBC into an event and media production company, founding the weekly Xanadu tournament series and packaging their streaming solution for large events. This marriage of content creation and professional production grew them to more than 30 million views on Twitch.

The Loftons and their team played a critical role in the growth of Platform Fighters, and their partnership with Wavedash is the next step in that evolution. VGBC brings their streaming and video skills, as well as deep insight into what creates a game’s most exciting moments.

Watch their work on display this week as the Pound Series makes its triumphant return.

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Taylor "Warchamp7" Giampaolo

As head admin of Smashboards, a producer and stream director for Canadian-based eSports organization ESChamp, and a respected member of the modding scene, Taylor “Warchamp7” Giampaolo has driven massive growth across the whole Platform Fighter genre.

Warchamp first came across the world of competitive gaming in 2006, and his immediate reaction was to buy a capture card to record his practice. Nearly ten years later, he now boasts experience running large scale events, livestream production, web development, video editing, and modding. He knows all the connective tissue necessary for growing a game alongside a community.

What do you think?

This isn’t the first time VGBC and Warchamp have teamed up, but it will be the biggest. They are already positively influencing our game prototype, and you can read about its progress by following us on Twitter, where we’ve begun sharing our commit messages. Swing by, watch our progress, and tweet at us – and if you see the Loftons or Taylor at an event, ask them if they Wavedash.

 

 

 

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