Many platform fighters have a "shielding" mechanic, which the player uses to guard against incoming attacks. Some of these shielding mechanics make use of analog inputs to give much finer control. Many modern gaming controllers, however, don't have analog inputs on the buttons used for shielding, and keyboards have no analog options at all. What does this mean for a modern platform fighter?

In this week's developer vlog, Jason shares how we're approaching shields to keep their complexity of play, but still make them compatible with modern controllers.

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